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In the era of 'Digital Economy'
it has become imperative that one should go through
"life long learning", and this is where
a tool like e-learning is expected to be useful
for both practicing workers and fresh graduates
seeking jobs in the industry, says Dr.
R. Srinivasan
The Technological
Revolution in the area of Computers and Internet
has brought us to the new economy called "
Digital Economy". We have always witnessed
over the years that the lifestyles, general trends
in the attitude and behaviour of people and hence
the day-today life have been influenced quite
a bit by the newer technologies. Technology revolution
has also brought in new way of looking at Business
Objectives and the associated need for training
and updating the knowledge of the workers. While
the Business Organizations are forced to improve
the knowledge of every worker, the students coming
out of the colleges are expected to know state-of-the
art in the respective technology areas, i.e.,
today college education is only a prerequisite
but is not adequate enough to meet the Industry
needs. In the Old Economy "skill" is
seen as an important attribute whereas in the
"Digital Economy" it has become imperative
that one should go through "Life Long Learning"
and this is where a tool like e-Learning is comes
into the picture.
We have witnessed that once new paradigm shift
takes place lot of developers and vendors try
to jump into the fray to make as much business
as possible. Unfortunately the products of every
one of these may not be upto the mark to fulfill
the needs to meet the change of technology unless
all of them follow standards. Looking at the market
potential, we will be seeing a new industry involved
in bringing out materials for e-Learning in different
areas. In an attempt to evaluate the dynamics
of the e-learning and knowledge technology market,
"elearnframe" has divided the Industry
into categories like Content Makers and Publishers,
Tools makers, Learning Service Providers, Hubs/Portals
setting up and Educational e-Tailers.
If contents
are not good, users will not go back to that package
again and so the developers of e-Learning package
must consider Content Development as the most
important part of the anatomy of e-Learning; contents
must increase the enthusiasm for knowledge and
this will in turn demand for receiving fresh contents
periodically. However good content will not be
effective unless we have an associated infrastructure
like learning platforms and knowledge management
systems.
(The
author is Chief Technology Officer, Internet Component
Management Group, Bangalore and can be contacted
at: r.srinivasan@iCMGworld.com)
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